Bar Pointer in Flutter Linear Gauge (SfLinearGauge)

16 Jul 202118 minutes to read

A bar pointer is an accenting line or shaded background that can be placed on a Linear Gauge to mark any current value in the axis track. The bar pointers always start from the minimum value of the axis and end with the specified value. So the value property is a required parameter for creating a bar pointer.

Default bar pointer

The following code sample creates a default bar pointer with the value 50.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50
                  )
                ],
              ),
            ),
          ),
        );
      }

    Initialize linear gauge for bar pointer

    Customize bar pointer thickness

    The thickness can be changed by the thickness property of the bar pointer. The following code sample demonstrates the same.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50,
                    thickness: 10
                  )
                ],
              ),
            ),
          ),
        );
      }

    Change the bar pointer thickness

    Customize edge style

    The edge style can be changed with the edgeStyle property of the bar pointer. The edge style can be any of the startCurve, endCurve, bothCurve, and bothFlat options.The default value is bothFlat.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50,
                    // Changed the thickness to make the curve visible
                    thickness: 10,
                    //Updated the edge style as curve at end position
                    edgeStyle: LinearEdgeStyle.endCurve
                  )
                ],
              ),
            ),
          ),
        );
      }

    Change the bar pointer edge style

    Customize the position

    By default, the bar pointer is positioned cross to the axis. This position can be changed by the position property of a bar pointer. It is possible to position the bar pointer inside, cross, or outside the axis. The following code sample demonstrates how to change the bar pointer position to inside the axis.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50,
                    position: LinearElementPosition.inside
                  )
                ],
              ),
            ),
          ),
        );
      }

    Customize linear gauge for bar pointer position

    Customize the offset

    In addition to position the bar pointer, it is also possible to change the offset of the bar pointer. The offset is the distance from the axis and it cannot be negative and the cross positioned elements will not get affected by the offset value. The following code sample demonstrates how to change the offset value of the bar pointer.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50,
                    position: LinearElementPosition.outside,
                    offset: 5
                  )
                ],
              ),
            ),
          ),
        );
      }

    Customize linear gauge bar pointer offset

    Change the color of bar pointer

    The color of the bar pointer can be changed by the color property. The following code sample demonstrates the same.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 50,
                    //Change the color
                    color: Colors.redAccent
                  )
                ],
              ),
            ),
          ),
        );
      }

    Apply color to bar pointer

    Apply radial gradient

    The gradient can be applied by using the shaderCallback property of bar pointer. The following code sample demonstrates how to apply a radial gradient to the bar pointer.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                      value: 100,
                      //Apply radial gradient
                      shaderCallback: (bounds) => RadialGradient(
                            radius: 30,
                            colors: [
                              Colors.redAccent,
                              Colors.blueAccent,
                              Colors.greenAccent,
                            ],
                          ).createShader(bounds))
                ],
              ),
            ),
          ),
        );
      }

    Apply radial gradient to bar pointer

    Apply linear gradient

    The gradient can be applied by using the shaderCallback property of bar pointer. The following code sample demonstrates how to apply a linear gradient to the bar pointer.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                    value: 100,
                    thickness: 10,
                    //Apply linear gradient
                    shaderCallback: (bounds) => LinearGradient(
                            begin: Alignment.centerLeft,
                            end: Alignment.centerRight,
                            colors: [Colors.redAccent, Colors.blueAccent])
                        .createShader(bounds)
                  ),
                ],
              ),
            ),
          ),
        );
      }

    Apply linear gradient to bar pointer

    Apply sweep gradient

    The gradient can be applied by using the shaderCallback property of the bar pointer. The following code sample demonstrates how to apply a sweep gradient to the bar pointer.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          color: Colors.white,
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                      value: 100,
                      thickness: 10,
                      //Apply linear gradient
                      shaderCallback: (bounds) => SweepGradient(
                      startAngle: 0.1,
                      endAngle: 0.2,
                      colors: [
                        Colors.blueAccent,
                        Colors.greenAccent,
                        Colors.orangeAccent,
                      ],
                      tileMode: TileMode.mirror,
                      center: Alignment.bottomRight,
                    ).createShader(bounds))
                ],
              ),
            ),
          ),
        );
      }

    Apply sweep gradient to bar pointer

    Customize border

    The border can be customized with borderWidth and borderColor properties of the bar pointer. The following code examples demonstrates the same.

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                barPointers: [
                  LinearBarPointer(
                      value: 80,
                      thickness: 10,
                      borderWidth: 3,
                      borderColor: Colors.cyanAccent)
                ],
              ),
            ),
          ),
        );
      }

    Customize linear gauge bar pointer border

    Add multiple bar pointers

    You can add multiple bar pointers in a LinearGauge. The bar pointers by default will overlap each other. So while adding a bar pointer offset value is needed to be specified. The below code example demonstrates adding two bar pointer with different offset

  • DART
  • @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: Center(
              child: SfLinearGauge(
                  barPointers: [
                  LinearBarPointer(
                    value: 20, 
                    position: LinearElementPosition.outside
                  ),
                  LinearBarPointer(
                    value: 40,
                    // Setting offset to move the bar from previos one
                    offset: 10,
                    position: LinearElementPosition.outside
                  ),
                ],
                ),
            ),
          ),
        );
      }

    Add multiple bar pointers in a linear gauge