- Animate axis
- Animate range
- Pointer animation
Contact Support
Animation in .NET MAUI Linear Gauge (SfLinearGauge)
All Linear Gauge elements including the scale, ticks and labels, range, bar pointer, shape marker pointer, and content marker pointer, can be animated separately.
Animate axis
The EnableAxisAnimation
and AnimationDuration
properties in SfLinearGauge
is used to animate the scale along with the ticks and labels. The scale will have a fade-in with opacity animation when this EnableAxisAnimation
is set to true. By default, the EnableAxisAnimation
is set to false.
<gauge:SfLinearGauge EnableAxisAnimation="True" />
SfLinearGauge gauge = new SfLinearGauge();
gauge.EnableAxisAnimation = true;
this.Content = gauge;
Animate range
The EnableRangeAnimation
and AnimationDuration
properties in SfLinearGauge
is used to animate the scale along with the ticks and labels. The range will have a fade-in with opacity animation when this EnableRangeAnimation
is set to true. By default, the EnableRangeAnimation
is set to false.
<gauge:SfLinearGauge EnableRangeAnimation="True" />
SfLinearGauge gauge = new SfLinearGauge();
gauge.EnableRangeAnimation = true;
this.Content = gauge;
Pointer animation
The animation behavior is common for all the three pointers in Linear Gauge - shape, content, and bar pointer.
All the above three pointers have the following properties for the animation:
-
EnableAnimation
- Enable or disable the animation for pointer. The default value isfalse
. -
AnimationDuration
- Sets the animation duration. The default value is 1000. -
AnimationEasing
- Sets the animation type.
The AnimationEasing
supports the following animations. The default animation type is Easing.Linear
.
-
Linear
-
SinOut
-
SinIn
-
SinInOut
-
CubicIn
-
CubicOut
-
CubicInOut
-
BounceOut
-
BounceIn
-
SpringIn
-
SpringOut
Animate bar pointer
The following code example demonstrates how to update the animation for bar pointer.
<gauge:SfLinearGauge>
<gauge:SfLinearGauge.MarkerPointers>
<gauge:BarPointer Value="70" EnableAnimation="True"/>
</gauge:SfLinearGauge.MarkerPointers>
</gauge:SfLinearGauge>
SfLinearGauge gauge = new SfLinearGauge();
gauge.BarPointers.Add(new BarPointer()
{
Value = 70,
EnableAnimation = true,
});
this.Content = gauge;
Animate marker pointers (Shape and Content Pointers)
Both the shape and content marker pointers will have the same set of properties and behave similarly for animation.
So, demonstrated the LinearShapePointer
only but the same is applicable for LinearContentPointer
too.
Marker pointer with SpringOut
animation
<gauge:SfLinearGauge>
<gauge:SfLinearGauge.MarkerPointers>
<gauge:LinearShapePointer Value="70" EnableAnimation="True"
AnimationEasing="{x:Static Easing.SpringOut}"/>
</gauge:SfLinearGauge.MarkerPointers>
</gauge:SfLinearGauge>
SfLinearGauge gauge = new SfLinearGauge();
gauge.MarkerPointers.Add(new LinearShapePointer()
{
Value = 70,
EnableAnimation = true,
AnimationEasing=Easing.SpringOut
});
this.Content = gauge;