Contents
- StateChanged event
- StateChanging event
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Events in .NET MAUI Radio Button (SfRadioButton)
StateChanged event
This event occurs when the value (state) of the IsChecked
property is changed by touching the check box or setting the value to the IsChecked
property using XAML or C# code. The event arguments are of type StateChangedEventArgs
and expose the following property:
<syncfusion:SfRadioGroup x:Name="radioGroup">
<syncfusion:SfRadioButton x:Name="check" Text="Checked State" IsChecked="True" StateChanged="RadioButton_StateChanged"/>
<syncfusion:SfRadioButton x:Name="uncheck" Text="Unchecked State" StateChanged="RadioButton_StateChanged"/>
</syncfusion:SfRadioGroup>
SfRadioGroup radioGroup = new SfRadioGroup();
SfRadioButton check = new SfRadioButton();
check.Text = "Checked State";
check.IsChecked = true;
check.StateChanged += RadioButton_StateChanged;
SfRadioButton uncheck = new SfRadioButton();
uncheck.Text = "Unchecked State";
uncheck.StateChanged += RadioButton_StateChanged;
radioGroup.Children.Add(check);
radioGroup.Children.Add(uncheck);
this.Content = radioGroup;
private void RadioButton_StateChanged(object sender, Syncfusion.Maui.Buttons.StateChangedEventArgs e)
{
if (e.IsChecked.HasValue && e.IsChecked.Value)
{
(sender as SfRadioButton).Text = "Checked State";
}
else if (e.IsChecked.HasValue && !e.IsChecked.Value)
{
(sender as SfRadioButton).Text = "Unchecked State";
}
}
StateChanging event
The StateChanging event is triggered when the state of the IsChecked property is about to change by tapping the RadioButton control. The event arguments are of type StateChangingEventArgs
and provide the following properties:
-
IsChecked
: The new value(state) of theIsChecked
property. -
Cancel
: Gets or sets a value indicating whether the event should be canceled.
<syncfusion:SfRadioGroup x:Name="radioGroup">
<syncfusion:SfRadioButton x:Name="check" Text="Checked State" IsChecked="True" StateChanging="OnStateChanging"/>
<syncfusion:SfRadioButton x:Name="uncheck" Text="Unchecked State"/>
</syncfusion:SfRadioGroup>
SfRadioGroup radioGroup = new SfRadioGroup();
SfRadioButton check = new SfRadioButton();
check.Text = "Checked State";
check.IsChecked = true;
check.StateChanging += OnStateChanging;
SfRadioButton uncheck = new SfRadioButton();
uncheck.Text = "Unchecked State";
uncheck.StateChanging += OnStateChanging;
radioGroup.Children.Add(check);
radioGroup.Children.Add(uncheck);
this.Content = radioGroup;
private void OnStateChanging(object sender, StateChangingEventArgs e)
{
e.cancel=true;
}