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Class FrmCreateLangDialog - WindowsForms API Reference | Syncfusion

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    Class FrmCreateLangDialog

    Represents a class that helps to create language by using the FrmCreateLangDialog.

    Inheritance
    System.Object
    FrmCreateLangDialog
    Namespace: Syncfusion.Windows.Forms.Edit.Dialogs
    Assembly: Syncfusion.Edit.Windows.dll
    Syntax
    public class FrmCreateLangDialog : Form

    Constructors

    FrmCreateLangDialog()

    Initializes a new instance of the FrmCreateLangDialog class.

    Declaration
    public FrmCreateLangDialog()

    FrmCreateLangDialog(Config)

    Initializes a new instance of the FrmCreateLangDialog class.

    Declaration
    public FrmCreateLangDialog(Config config)
    Parameters
    Type Name Description
    Config config

    The Config.

    Properties

    ConfigurationName

    Gets the name of new configuration.

    Declaration
    public string ConfigurationName { get; }
    Property Value
    Type
    System.String

    FilePath

    Gets the path for source configuration file.

    Declaration
    public string FilePath { get; }
    Property Value
    Type
    System.String

    InheritanceName

    Gets the inheritance configuration language name.

    Declaration
    public string InheritanceName { get; }
    Property Value
    Type
    System.String

    Methods

    CreateAccessibilityInstance()

    New instance for FrmCreateLangDialog accessible object

    Declaration
    protected override AccessibleObject CreateAccessibilityInstance()
    Returns
    Type Description
    System.Windows.Forms.AccessibleObject

    CreateLanguageDialogAccessibility

    Dispose(Boolean)

    Clean up any resources being used.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    System.Boolean disposing

    True to release both managed and unmanaged resources; false to release only unmanaged resources.

    EnableDoubleBuffering()

    Enables double buffering for the form thats helps to renderer all paint operations to a memory buffer instead of the drawing surface on the screen.

    Declaration
    public void EnableDoubleBuffering()
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