PullToRefresh Events in Xamarin Pull To Refresh (SfPullToRefresh)
17 May 20212 minutes to read
There are three built-in events in the PullToRefresh control namely:
Pulling
Refreshing
Refreshed
The Pulling
event will be notified whenever the swipe gesture is started. This event will notify the listener each and every time until the refresh content height exceeds. When we release the gesture from pullable content, Refreshing
event will be triggered. Now the refresh operation can be performed. Once the content is refreshed, we should set SfPullToRefresh.IsRefreshing
to false
to stop the animation. Once the animation is stopped the Refreshed
event will be triggered to notify that the refreshing is completed.
Pulling
Pulling
event is triggered whenever you start pulling down on the PullableContent
with PullingEventArgs
that contains the following properties
-
Cancel - You can cancel the pulling action based on the
Progress
value. - Progress - Gets the progress completion value.
<syncfusion:SfPullToRefresh x:Name="pullToRefresh" PullingEvent="PullToRefresh_Pulling" />
pullToRefresh.Pulling += PullToRefresh_Pulling;
private void PullToRefresh_Pulling(object sender, PullingEventArgs args)
{
args.Cancel = false;
var progress = args.Progress;
}
Refreshing
Refreshing
event is triggered once pointer is released. This event will occur till the IsRefreshing
property is set as false
.
<syncfusion:SfPullToRefresh x:Name="pullToRefresh" Refreshing="PullToRefresh_Refreshing" />
pullToRefresh.Refreshing += PullToRefresh_Refreshing;
private async void PullToRefresh_Refreshing(object sender, EventArgs args)
{
pullToRefresh.IsRefreshing = true;
await Task.Delay(2000);
pullToRefresh.IsRefreshing = false;
}
Refreshed
Refreshed
event is triggered once the Refreshing
event is completed.
<syncfusion:SfPullToRefresh x:Name=" pullToRefresh" Refreshed="PullToRefresh_Refreshed" />
pullToRefresh.Refreshed += PullToRefresh_Refreshed;
private void PullToRefresh_Refreshed(object sender , EventArgs args)
{
}