Getting Started

This section explains you the steps required to load an image to the image editor. Image editor has a built in toolbar which has options to edit the image with shapes, path, text, crop and flip.

Reference Essential Studio components in your solution

After installing Essential Studio for Xamarin, you can find all the required assemblies in the installation folders,

{Syncfusion Installed location}\Essential Studio\15.2.0.40\lib

NOTE

Assemblies are available in unzipped package location in Mac.

Add the following assembly references to the iOS project,

ios-unified\Syncfusion.SfImageEditor.iOS.dll

IMPORTANT

Starting with v16.2.0.x, if you reference Syncfusion assemblies from trial setup or from the NuGet feed, you also have to include a license key in your projects. Please refer to this link to know about registering Syncfusion license key in your Xamarin application to use our components.

Initializing the image editor

The following steps explain on how to create a image editor and configure its elements,

  • Create an instance of SfImageEditor.
  • c#
  • SfImageEditor imageEditor = new SfImageEditor(); 
           imageEditor.Frame = this.View.Frame; 
           View.AddSubview(imageEditor);
    • Load an image to the Image Editor

    You can load the image to the SfImageEditor by set image property in SfImageEditor.

  • c#
  • SfImageEditor imageEditor = new SfImageEditor(); 
        imageEditor.Image = UIImage.FromBundle("image.png");
    • Loading the image to the SfImageEditor, you can start to edit the image by using the built-in Toolbars.

    Following is the final output screenshot,

    SfImageEditor

    This demo can be downloaded from this link.