Class Gesture
The Gesture class represents a recognized movement by the user.
Inheritance
System.Object
Gesture
Implements
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Syncfusion.UI.Xaml.Diagram
Assembly: Syncfusion.SfDiagram.WPF.dll
Syntax
public class Gesture : IGesture
Constructors
Gesture()
Declaration
public Gesture()
Properties
Key
Gets or sets the possible key values on a keyboard
Declaration
public Key Key { get; set; }
Property Value
Type |
---|
System.Windows.Input.Key |
KeyModifiers
Gets or sets the set of modifier keys.
Declaration
public ModifierKeys KeyModifiers { get; set; }
Property Value
Type |
---|
System.Windows.Input.ModifierKeys |
KeyState
Specifies constants that define the state of a key.
Declaration
public KeyStates KeyState { get; set; }
Property Value
Type |
---|
System.Windows.Input.KeyStates |
PointerState
Gets or sets the PointerState of a mouse or keyboard.
Declaration
public PointerState? PointerState { get; set; }
Property Value
Type |
---|
System.Nullable<PointerState> |
ScrollState
Gets or sets the ScrollState of a mouse.
Declaration
public ScrollState ScrollState { get; set; }
Property Value
Type |
---|
ScrollState |