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Class Shading - UWP API Reference | Syncfusion

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    Class Shading

    Represents the Shading class.

    Inheritance
    System.Object
    BaseNode
    Shading
    Namespace: Syncfusion.UI.Xaml.RichTextBoxAdv
    Assembly: Syncfusion.SfRichTextBoxAdv.UWP.dll
    Syntax
    public sealed class Shading : BaseNode

    Constructors

    Shading()

    Initializes a new instance of the Shading class.

    Declaration
    public Shading()

    Shading(BaseNode)

    Initializes a new instance of the Shading class for the specified BaseNode.

    Declaration
    public Shading(BaseNode baseNode)
    Parameters
    Type Name Description
    BaseNode baseNode

    The owner of the Shading. It can be an instance of TableFormat or .

    Fields

    BackgroundColorProperty

    Identifies the Background dependency property.

    Declaration
    public static readonly DependencyProperty BackgroundColorProperty
    Field Value
    Type Description
    Windows.UI.Xaml.DependencyProperty

    The identifier for the Background dependency property.

    TextureProperty

    Identifies the Texture dependency property.

    Declaration
    public static readonly DependencyProperty TextureProperty
    Field Value
    Type Description
    Windows.UI.Xaml.DependencyProperty

    The identifier for the Texture dependency property.

    Properties

    BackgroundColor

    Declaration
    public Color BackgroundColor { get; set; }
    Property Value
    Type
    Windows.UI.Color

    Texture

    Gets or sets the TextureStyle.

    Declaration
    public TextureStyle Texture { get; set; }
    Property Value
    Type Description
    TextureStyle

    The texture style

    Examples

    The following code example demonstrates how to define texture style.

    <!-- Defines the texture style. --> 
            <RichTextBoxAdv:Shading>
            <RichTextBoxAdv:Shading Texture = "Texture15Percent" />
            </RichTextBoxAdv:Shading >
    <!-- Define the texture style. --> 
    // Defines the texture style.
    Shading shading = new Shading();
    shading.Texture = TextureStyle.Texture15Percent;
    // Define the texture style.
    ' Defines the texture style.
    Dim shading As New Shading()
    shading.Texture = TextureStyle.Texture15Percent
    ' Define the texture style.

    Extension Methods

    DateTimeExtension.ToDateTime(Object)
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