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    Class CircularGaugePointerAnimation

    Defines the options for customizing the animation of pointers while rendering the axis in the circular gauge.

    Inheritance
    object
    ComponentBase
    OwningComponentBase
    SfOwningComponentBase
    CircularGaugePointerAnimation
    Implements
    IComponent
    IHandleEvent
    IHandleAfterRender
    IDisposable
    Inherited Members
    ComponentBase.Assets
    ComponentBase.AssignedRenderMode
    ComponentBase.BuildRenderTree(RenderTreeBuilder)
    ComponentBase.DispatchExceptionAsync(Exception)
    ComponentBase.InvokeAsync(Action)
    ComponentBase.InvokeAsync(Func<Task>)
    ComponentBase.OnAfterRender(bool)
    ComponentBase.OnAfterRenderAsync(bool)
    ComponentBase.OnInitialized()
    ComponentBase.OnParametersSet()
    ComponentBase.RendererInfo
    ComponentBase.SetParametersAsync(ParameterView)
    ComponentBase.ShouldRender()
    ComponentBase.StateHasChanged()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    OwningComponentBase.IsDisposed
    OwningComponentBase.ScopedServices
    Namespace: Syncfusion.Blazor.CircularGauge
    Assembly: Syncfusion.Blazor.dll
    Syntax
    public class CircularGaugePointerAnimation : SfOwningComponentBase, IComponent, IHandleEvent, IHandleAfterRender, IDisposable

    Constructors

    CircularGaugePointerAnimation()

    Declaration
    public CircularGaugePointerAnimation()

    Properties

    Duration

    Gets or sets the duration of animation in milliseconds in the circular gauge component.

    Declaration
    [Parameter]
    public double Duration { get; set; }
    Property Value
    Type Description
    double

    A double representing the time in milliseconds that the animation should take to complete. The default value is 1000 milliseconds.

    Remarks

    Adjusting this value changes how quickly or slowly the pointer moves during the animation process.

    Enable

    Gets or sets a value indicating whether or not to enable the pointer animation during initial rendering in the circular gauge component.

    Declaration
    [Parameter]
    public bool Enable { get; set; }
    Property Value
    Type Description
    bool

    A bool indicating if animation is enabled. The default value is true.

    Remarks

    Enabling this property allows the pointer to animate into position when the gauge first loads.

    Methods

    Dispose(bool)

    Disposes the property values during the destroy of the component that is hold up for the execution of the component.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing
    Overrides
    OwningComponentBase.Dispose(bool)

    OnInitializedAsync()

    OnInitializedAsync method is called when the component has received its initial parameters.

    Declaration
    protected override Task OnInitializedAsync()
    Returns
    Type Description
    Task

    Task representing the asynchronous operation.

    Overrides
    ComponentBase.OnInitializedAsync()

    OnParametersSetAsync()

    OnParametersSetAsync is a lifecycle method that is invoked when the component has received parameters, and the incoming values have been assigned to the properties.

    Declaration
    protected override Task OnParametersSetAsync()
    Returns
    Type Description
    Task

    Task representing the asynchronous operation.

    Overrides
    ComponentBase.OnParametersSetAsync()

    Implements

    IComponent
    IHandleEvent
    IHandleAfterRender
    IDisposable
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