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    Class CircularGaugeAxes

    Represents the collection of axes in the circular gauge component.

    Inheritance
    object
    ComponentBase
    OwningComponentBase
    SfOwningComponentBase
    CircularGaugeAxes
    Implements
    IComponent
    IHandleEvent
    IHandleAfterRender
    IDisposable
    Inherited Members
    ComponentBase.Assets
    ComponentBase.AssignedRenderMode
    ComponentBase.DispatchExceptionAsync(Exception)
    ComponentBase.InvokeAsync(Action)
    ComponentBase.InvokeAsync(Func<Task>)
    ComponentBase.OnAfterRender(bool)
    ComponentBase.OnAfterRenderAsync(bool)
    ComponentBase.OnInitialized()
    ComponentBase.OnParametersSet()
    ComponentBase.OnParametersSetAsync()
    ComponentBase.RendererInfo
    ComponentBase.SetParametersAsync(ParameterView)
    ComponentBase.ShouldRender()
    ComponentBase.StateHasChanged()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    OwningComponentBase.IsDisposed
    OwningComponentBase.ScopedServices
    Namespace: Syncfusion.Blazor.CircularGauge
    Assembly: Syncfusion.Blazor.dll
    Syntax
    public class CircularGaugeAxes : SfOwningComponentBase, IComponent, IHandleEvent, IHandleAfterRender, IDisposable

    Constructors

    CircularGaugeAxes()

    Declaration
    public CircularGaugeAxes()

    Properties

    ChildContent

    Gets or sets the content to be rendered within the UI component.

    Declaration
    [Parameter]
    public RenderFragment ChildContent { get; set; }
    Property Value
    Type Description
    RenderFragment

    A RenderFragment specifying the children elements for this component.

    Remarks

    This property allows integration of custom UI content within the axes configuration.

    Methods

    BuildRenderTree(RenderTreeBuilder)

    Declaration
    protected override void BuildRenderTree(RenderTreeBuilder __builder)
    Parameters
    Type Name Description
    RenderTreeBuilder __builder
    Overrides
    ComponentBase.BuildRenderTree(RenderTreeBuilder)

    Dispose(bool)

    Disposes the property values during the destroy of the component that is hold up for the execution of the component.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing
    Overrides
    OwningComponentBase.Dispose(bool)

    OnInitializedAsync()

    Gets or sets the cascading value and parameters for all of its descendants of the class.

    Declaration
    protected override Task OnInitializedAsync()
    Returns
    Type Description
    Task

    Task representing the asynchronous operation.

    Overrides
    ComponentBase.OnInitializedAsync()

    Implements

    IComponent
    IHandleEvent
    IHandleAfterRender
    IDisposable
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