Rim in UWP Radial Gauge (SfCircularGauge)
10 May 20217 minutes to read
Scale determines the structure of a circular gauge by using a circular rim. By setting the StartAngle
and SweepAngle
properties, you can change the shape of the circular gauge to a full-circular gauge, half-circular gauge, or quarter-circular gauge.
The StartValue
and EndValue
properties determine the overall range of the circular rim.
<gauge:SfCircularGauge>
<gauge:SfCircularGauge.Scales>
<gauge:CircularScale StartAngle="270" SweepAngle="360" StartValue="0" EndValue="360"
Interval="20" MinorTicksPerInterval="0"
Radius="150" RimStroke="#39B2C6" RimStrokeThickness="8"
TickStroke="#BEBEBE" LabelStroke="#9E9E9E" SmallTickStroke="#BEBEBE" ShowFirstLabel="false">
<gauge:CircularScale.Pointers>
<gauge:CircularPointer NeedlePointerVisibility="Collapsed"/>
</gauge:CircularScale.Pointers>
</gauge:CircularScale>
</gauge:SfCircularGauge.Scales>
</gauge:SfCircularGauge>
SfCircularGauge sfCircularGauge = new SfCircularGauge();
CircularScale circularScale = new CircularScale();
circularScale.StartAngle = 270;
circularScale.SweepAngle = 360;
circularScale.StartValue = 0;
circularScale.EndValue = 360;
circularScale.Interval = 20;
circularScale.MinorTicksPerInterval = 0;
circularScale.Radius = 150;
circularScale.ShowFirstLabel = false;
circularScale.RimStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x57, 0xb2, 0xc6));
circularScale.TickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.SmallTickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.RimStrokeThickness = 8;
circularScale.LabelStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x99, 0x99, 0x99));
CircularPointer circularPointer = new CircularPointer();
circularPointer.NeedlePointerVisibility = Windows.UI.Xaml.Visibility.Collapsed;
circularScale.Pointers.Add(circularPointer);
sfCircularGauge.Scales.Add(circularScale);
Rim customization
The color and thickness of the rim can be set by using the RimStroke
and RimStrokeThickness
properties.
<gauge:SfCircularGauge>
<gauge:SfCircularGauge.Scales>
<gauge:CircularScale RadiusFactor="1" RimStrokeThickness="40" RimStroke="SkyBlue"
Radius="150"
TickStroke="#BEBEBE" LabelStroke="#9E9E9E" SmallTickStroke="#BEBEBE">
<gauge:CircularScale.Pointers>
<gauge:CircularPointer NeedlePointerVisibility="Collapsed"/>
</gauge:CircularScale.Pointers>
</gauge:CircularScale>
</gauge:SfCircularGauge.Scales>
</gauge:SfCircularGauge>
SfCircularGauge sfCircularGauge = new SfCircularGauge();
CircularScale circularScale = new CircularScale();
circularScale.RadiusFactor = 1;
circularScale.RimStrokeThickness = 40;
circularScale.RimStroke = new SolidColorBrush(Colors.SkyBlue);
circularScale.Radius = 150;
circularScale.TickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.SmallTickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.LabelStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x99, 0x99, 0x99));
CircularPointer circularPointer = new CircularPointer();
circularPointer.NeedlePointerVisibility = Windows.UI.Xaml.Visibility.Collapsed;
circularScale.Pointers.Add(circularPointer);
sfCircularGauge.Scales.Add(circularScale);
Setting position for rim
You can customize the position of Scales
in the following two ways:
1.RadiusFactor
property.
2.Radius
property.
Setting radius factor for rim
The value for RadiusFactor
should be specified in offset value.
<gauge:SfCircularGauge>
<gauge:SfCircularGauge.Scales>
<gauge:CircularScale RadiusFactor="0.5" Radius="200"
RimStroke="#39B2C6" RimStrokeThickness="30"
TickStroke="#BEBEBE" LabelStroke="#9E9E9E" SmallTickStroke="#BEBEBE">
<gauge:CircularScale.Pointers>
<gauge:CircularPointer NeedlePointerVisibility="Collapsed"/>
</gauge:CircularScale.Pointers>
</gauge:CircularScale>
</gauge:SfCircularGauge.Scales>
</gauge:SfCircularGauge>
SfCircularGauge sfCircularGauge = new SfCircularGauge();
CircularScale circularScale = new CircularScale();
circularScale.RadiusFactor = 0.5;
circularScale.RimStrokeThickness = 30;
circularScale.Radius = 200;
circularScale.RimStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x57, 0xb2, 0xc6));
circularScale.TickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.SmallTickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.LabelStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x99, 0x99, 0x99));
CircularPointer circularPointer = new CircularPointer();
circularPointer.NeedlePointerVisibility = Windows.UI.Xaml.Visibility.Collapsed;
circularScale.Pointers.Add(circularPointer);
sfCircularGauge.Scales.Add(circularScale);
Setting radius for rim
You can set the Radius
of rim in pixel value.
<gauge:SfCircularGauge>
<gauge:SfCircularGauge.Scales>
<gauge:CircularScale Radius="100"
RimStroke="#39B2C6" RimStrokeThickness="8"
TickStroke="#BEBEBE" LabelStroke="#9E9E9E" SmallTickStroke="#BEBEBE">
<gauge:CircularScale.Pointers>
<gauge:CircularPointer NeedlePointerVisibility="Collapsed"/>
</gauge:CircularScale.Pointers>
</gauge:CircularScale>
</gauge:SfCircularGauge.Scales>
</gauge:SfCircularGauge>
SfCircularGauge sfCircularGauge = new SfCircularGauge();
CircularScale circularScale = new CircularScale();
circularScale.RimStrokeThickness = 8;
circularScale.Radius = 100;
circularScale.RimStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x57, 0xb2, 0xc6));
circularScale.TickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.SmallTickStroke = new SolidColorBrush(Color.FromArgb(0xff, 0xc1, 0xc1, 0xc1));
circularScale.LabelStroke = new SolidColorBrush(Color.FromArgb(0xff, 0x99, 0x99, 0x99));
CircularPointer circularPointer = new CircularPointer();
circularPointer.NeedlePointerVisibility = Windows.UI.Xaml.Visibility.Collapsed;
circularScale.Pointers.Add(circularPointer);
sfCircularGauge.Scales.Add(circularScale);