Getting Started with .NET MAUI Chips
13 Mar 202512 minutes to read
This section provides instructions for setting up and configuring Chips control Chips in your .NET MAUI application. Follow the steps below to integrate a basic Chips component into your project.
Prerequisites
Before proceeding, ensure the following are setup:
- Install .NET 8 SDK or later.
- Set up a .NET MAUI environment with Visual Studio 2022 (v17.8 or later)
Step 1: Create a New .NET MAUI Project
- Go to File > New > Project and choose the .NET MAUI App template.
- Name the project and choose a location. Then, click Next.
- Select the .NET framework version and click Create.
Step 2: Install the Syncfusion® .NET MAUI Toolkit Package
- In Solution Explorer, right-click the project and choose Manage NuGet Packages.
- Search for Syncfusion.Maui.Toolkit and install the latest version.
- Ensure the necessary dependencies are installed correctly, and the project is restored.
Step 3: Register the Handler
In the MauiProgram.cs file, register the handler for Syncfusion® Toolkit.
using Syncfusion.Maui.Toolkit.Hosting;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureSyncfusionToolkit()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
});
return builder.Build();
}
}Step 4: Add a .NET MAUI Chips control
Step 1. To initialize the control, import the Syncfusion.Maui.Toolkit.Chips namespace into your code.
Step 2. Initialize SfChip class.
xmlns:ChipControl="clr-namespace:Syncfusion.Maui.Toolkit.Chips;assembly=Syncfusion.Maui.Toolkit"using Syncfusion.Maui.Toolkit.Chips;Step 3: Set the control to content in ContentPage.
Prerequisites
Before proceeding, ensure the following are set up:
- Install .NET 8 SDK or later is installed.
- Set up a .NET MAUI environment with Visual Studio Code.
- Ensure that the .NET MAUI extension is installed and configured as described here.
Step 1: Create a New .NET MAUI Project
- Open the Command Palette by pressing Ctrl+Shift+P and type .NET:New Project and press Enter.
- Choose the .NET MAUI App template.
- Select the project location, type the project name and press Enter.
- Then choose Create project
Step 2: Install the Syncfusion® .NET MAUI Toolkit Package
- Press Ctrl + ` (backtick) to open the integrated terminal in Visual Studio Code.
- Ensure you’re in the project root directory where your .csproj file is located.
- Run the command
dotnet add package Syncfusion.Maui.Toolkitto install the Syncfusion® .NET MAUI Toolkit NuGet package. - To ensure all dependencies are installed, run
dotnet restore.
Step 3: Register the Handler
In the MauiProgram.cs file, register the handler for Syncfusion® Toolkit.
using Syncfusion.Maui.Toolkit.Hosting;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureSyncfusionToolkit()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
});
return builder.Build();
}
}Step 4: Add a .NET MAUI Chips control
Step 1. To initialize the control, import the Syncfusion.Maui.Toolkit.Chips namespace into your code.
Step 2. Initialize SfChip class.
xmlns:ChipControl="clr-namespace:Syncfusion.Maui.Toolkit.Chips;assembly=Syncfusion.Maui.Toolkit"using Syncfusion.Maui.Toolkit.Chips;Step 3: Set the control to content in ContentPage.
Prerequisites
Before proceeding, ensure the following are set up:
- Ensure you have the latest version of JetBrains Rider.
- Install .NET 8 SDK or later is installed.
- Make sure the MAUI workloads are installed and configured as described here.
Step 1: Create a new .NET MAUI Project
- Go to File > New Solution, Select .NET (C#) and choose the .NET MAUI App template.
- Enter the Project Name, Solution Name, and Location.
- Select the .NET framework version and click Create.
Step 2: Install the Syncfusion® MAUI Toolkit NuGet Package
- In Solution Explorer, right-click the project and choose Manage NuGet Packages.
- Search for Syncfusion.Maui.Toolkit and install the latest version.
- Ensure the necessary dependencies are installed correctly, and the project is restored. If not, Open the Terminal in Rider and manually run:
dotnet restore
Step 3: Register the Handler
In the MauiProgram.cs file, register the handler for Syncfusion® Toolkit.
using Syncfusion.Maui.Toolkit.Hosting;
public static class MauiProgram
{
public static MauiApp CreateMauiApp()
{
var builder = MauiApp.CreateBuilder();
builder
.UseMauiApp<App>()
.ConfigureSyncfusionToolkit()
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
});
return builder.Build();
}
}Step 4: Add a .NET MAUI Chips control
Step 1. To initialize the control, import the Syncfusion.Maui.Toolkit.Chips namespace into your code.
Step 2. Initialize SfChip class.
xmlns:ChipControl="clr-namespace:Syncfusion.Maui.Toolkit.Chips;assembly=Syncfusion.Maui.Toolkit"using Syncfusion.Maui.Toolkit.Chips;Step 3: Set the control to content in ContentPage.
For SfChip
<ContentPage.Content>
<ChipControl:SfChip x:Name="chips" />
</ContentPage.Content>SfChip chips = new SfChip();
Content = chips;For SfChipGroup
Initialize an empty SfChipGroup as shown in the following code snippet
<ContentPage.Content>
<Grid>
<ChipControl:SfChipGroup/>
</Grid>
</ContentPage.Content>using Syncfusion.Maui.Toolkit.Chips;
Grid grid = new Grid();
SfChipGroup chipGroup = new SfChipGroup();
grid.Children.Add(chipGroup);
this.Content = grid;Set layout for the control
The chips control creates chip for each object and arranges chips in a StackLayout with horizontal orientation. Any layout can be used to arrange the chips in the chips control. In the following example, the FlexLayout has been used.
<ContentPage.Content>
<Grid>
<ChipControl:SfChipGroup DisplayMemberPath="Name">
<ChipControl:SfChipGroup.ChipLayout>
<FlexLayout
HorizontalOptions="Start"
VerticalOptions="Center"/>
</ChipControl:SfChipGroup.ChipLayout>
</ChipControl:SfChipGroup>
</Grid>
</ContentPage.Content>using Syncfusion.Maui.Toolkit.Chips;
Grid grid = new Grid();
SfChipGroup chipGroup = new SfChipGroup();
chipGroup.DispalyMemberPath="Name";
grid.Children.Add(chipGroup);
FlexLayout layout = new FlexLayout()
{
HorizontalOptions = LayoutOptions.Start,
VerticalOptions = LayoutOptions.Center,
};
chipGroup.ChipLayout = layout;
this.Content = grid;Populating business objects
Now, define a simple data model of Employee with the name and image properties. Create a view model class and initialize a collection of Employee as shown in the following code sample.
namespace Chips
{
//Model class for chips
public class Employee
{
public string Name
{
get;
set;
}
}
}using System.Collections.ObjectModel;
using System.ComponentModel;
namespace Chips
{
//View model class for chips
public class ViewModel : INotifyPropertyChanged
{
private ObservableCollection<Employee> employees;
public ObservableCollection<Employee> Employees
{
get { return employees; }
set { Employees = value; OnPropertyChanged("Employees"); }
}
public ViewModel()
{
employees = new ObservableCollection<Employee>();
employees.Add(new Employee() { Name = "John" });
employees.Add(new Employee() { Name = "James" });
employees.Add(new Employee() { Name = "Linda" });
employees.Add(new Employee() { Name = "Rose" });
employees.Add(new Employee() { Name = "Mark" });
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string property)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(property));
}
}
}
}Create an instance of ViewModel class,and then set it as the BindingContext. Bind the ItemsSource property with a collection, and then set the DisplayMemberPath property:
<ContentPage.BindingContext>
<local:ViewModel x:Name="viewModel"/>
</ContentPage.BindingContext>
<ContentPage.Content>
<Grid>
<ChipControl:SfChipGroup
ItemsSource="{Binding Employees}"
ChipPadding="8,8,0,0"
DisplayMemberPath="Name"
ChipBackground="white"
ChipTextColor="Black"
HorizontalOptions="Start"
VerticalOptions="Center">
</ChipControl:SfChipGroup>
</Grid>
</ContentPage.Content>using Syncfusion.Maui.Toolkit.Chips;
using System.Collections.ObjectModel;
using System.ComponentModel;
Grid grid = new Grid();
SfChipGroup chipGroup = new SfChipGroup();
grid.Children.Add(chipGroup);
this.BindingContext = new ViewModel();
chipGroup.SetBinding(SfChipGroup.ItemsSourceProperty, "Employees");
chipGroup.DisplayMemberPath = "Name";
chipGroup.HorizontalOptions = LayoutOptions.Start;
chipGroup.VerticalOptions = LayoutOptions.Center;
chipGroup.ChipTextColor = Colors.Black;
chipGroup.ChipBackground = Colors.White;
chipGroup.ChipPadding = new Thickness(8, 8, 0, 0);
this.Content = grid;
NOTE
When publishing in AOT mode on iOS, ensure
[Preserve(AllMembers = true)]is added to the model class to maintain DisplayMemberPath binding
Set types of chip group
The functionality of chips control differ based on its ChipType property.
By default type of chips control have Input type. Input chip types have close button, using it chip can be can removed dynamically from children and the layout.
The following code example uses the Action type. In Action type, Command property of SfChipGroup is executed when any chip in the group is tapped. Here the Employee name of corresponding chip is set as label text when the Command is executed.
<ContentPage.BindingContext>
<local:ViewModel/>
</ContentPage.BindingContext>
<ContentPage.Content>
<StackLayout>
<ChipControl:SfChipGroup
Command="{Binding ActionCommand}"
ItemsSource="{Binding Employees}"
DisplayMemberPath="Name"
ChipType="Action">
</ChipControl:SfChipGroup>
<StackLayout Orientation="Horizontal">
<Label
Text="Name:"
FontAttributes="Bold"
FontSize="14" />
<Label
Text="{Binding Result}"
FontAttributes="Bold"
FontSize="14" />
</StackLayout>
</StackLayout>
</ContentPage.Content>using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows.Input;
namespace Chips
{
public class ViewModel :INotifyPropertyChanged
{
private ICommand actionCommand;
private ObservableCollection<Employee> employees;
private string result;
public ICommand ActionCommand
{
get { return actionCommand; }
set { actionCommand = value; }
}
public ObservableCollection<Employee> Employees
{
get { return employees; }
set { Employees = value; OnPropertyChanged("Employees"); }
}
public string Result
{
get { return result; }
set { result = value; OnPropertyChanged("Result"); }
}
public ViewModel()
{
ActionCommand = new Command(HandleAction);
employees = new ObservableCollection<Employee>();
employees.Add(new Employee() { Name = "John" });
employees.Add(new Employee() { Name = "James" });
employees.Add(new Employee() { Name = "Linda" });
employees.Add(new Employee() { Name = "Rose" });
employees.Add(new Employee() { Name = "Mark" });
}
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string property)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(property));
}
}
private void HandleAction(object obj)
{
Result = (obj as Employee).Name.ToString();
}
}
}