Class FrmCreateLangDialog
Represents a class that helps to create language by using the FrmCreateLangDialog.
Inheritance
System.Object
FrmCreateLangDialog
Namespace: Syncfusion.Windows.Forms.Edit.Dialogs
Assembly: Syncfusion.Edit.Windows.dll
Syntax
public class FrmCreateLangDialog : Form
Constructors
FrmCreateLangDialog()
Initializes a new instance of the FrmCreateLangDialog class.
Declaration
public FrmCreateLangDialog()
FrmCreateLangDialog(Config)
Initializes a new instance of the FrmCreateLangDialog class.
Declaration
public FrmCreateLangDialog(Config config)
Parameters
Type | Name | Description |
---|---|---|
Config | config | The Config. |
Properties
ConfigurationName
Gets the name of new configuration.
Declaration
public string ConfigurationName { get; }
Property Value
Type |
---|
System.String |
FilePath
Gets the path for source configuration file.
Declaration
public string FilePath { get; }
Property Value
Type |
---|
System.String |
InheritanceName
Gets the inheritance configuration language name.
Declaration
public string InheritanceName { get; }
Property Value
Type |
---|
System.String |
Methods
CreateAccessibilityInstance()
New instance for FrmCreateLangDialog accessible object
Declaration
protected override AccessibleObject CreateAccessibilityInstance()
Returns
Type | Description |
---|---|
System.Windows.Forms.AccessibleObject | CreateLanguageDialogAccessibility |
Dispose(Boolean)
Clean up any resources being used.
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | True to release both managed and unmanaged resources; false to release only unmanaged resources. |
EnableDoubleBuffering()
Enables double buffering for the form thats helps to renderer all paint operations to a memory buffer instead of the drawing surface on the screen.
Declaration
public void EnableDoubleBuffering()