Enum Pdf3DActivationState
Specifies an activation state of the 3D annotation.
Namespace: Syncfusion.Pdf.Interactive
Assembly: Syncfusion.Pdf.Base.dll
Syntax
public enum Pdf3DActivationState
Examples
//Create a new PDF document.
PdfDocument document = new PdfDocument();
//Create a new page .
PdfPage page = document.Pages.Add();
//Create a new rectangle
RectangleF rectangle = new RectangleF(10, 40, 30, 30);
//Create a new Pdf3D Annotation.
Pdf3DAnnotation annotation = new Pdf3DAnnotation(new RectangleF(10, 50, 300, 150), @”Input.u3d");
//Create a new Pdf3DActivation.
Pdf3DActivation activation = new Pdf3DActivation();
//Set the activation to the annotation.
annotation.Activation = activation;
annotation.Activation.ActivationState = Pdf3DActivationState.Live;
page.Annotations.Add(annotation);
//Save the document to disk.
document.Save("Output.pdf");
//close the document
document.Close(true);
'Create a new PDF document.
Dim document As New PdfDocument()
'Create a new page .
Dim page As PdfPage = document.Pages.Add()
'Create a new rectangle
Dim rectangle As New RectangleF(10, 40, 30, 30)
'Create a new Pdf3D Annotation.
Dim annotation As New Pdf3DAnnotation(New RectangleF(10, 50, 300, 150),"Input.u3d")
'Create a new Pdf3DActivation.
Dim activation As New Pdf3DActivation()
'Set the activation to the annotation.
annotation.Activation = activation
annotation.Activation.ActivationState = Pdf3DActivationState.Live
page.Annotations.Add(annotation)
'Save the document to disk.
document.Save("Output.pdf")
'close the document
document.Close(True)
Fields
Name | Description |
---|---|
Instantiated | Represents that the state in which the artwork has been read and a run-time instance of the artwork has been created. In this state, it can be rendered but script-driven real-time modifications (that is, animations) are disabled. |
Live | Represents that the artwork is instantiated, and it is being modified in real time to achieve some animation effect. In the case of key frame animation, the artwork is live while it is playing and then reverts to an instantiated state when playing completes or is stopped. |